Upcoming Features
Upcoming Features
2021
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June
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Rock System for terrain Cliffs, Caves, and Land Bridges
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Procedural rock placement
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July
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Player Controller
​​Launch and Market Megalith
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August
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Revamping Object Placement to support 10 of thousands of trees, plants and objects, ect.​
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September
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Adding a Water/River System
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Completed Features
Most Recent
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May, June 2021
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Infinite Caves of individual areas that can connect together with incredible performance that only computes on the area that your working on. (more performant than any other cave system available)​
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April 2021​
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Added Auto Texture Paint so that you can shape the terrain while it automatically paints with your automated textures to make it look fantastic. Also with improved workflow.
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Mar 2021​
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Added noise sliders to many things.​
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Feb 2021​
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New Heightmap system for creating super detailed, super quick terrains that look amazing, and it's so much easier to use. Runs on GPU​ for use on multiple terrains.
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Jan 2021​​​
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All 720 Textures can now fill the terrain and edge blend regardless of which layer they're on.
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December 2020
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Increased performance of entire terrain using Displacement with max terrain heighmap settings and went from 25 FPS to 500-700 FPS.
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Blendable Objects:
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Objects with Standard Shader or Megalith's Triplanar 5 Shader can height blend with the terrain.
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November 2020
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Terrain Shader with Difuse, Normal, Roughness, and Displacement featuring 750 textures limit with blend, replace, or erase actions​.
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Individually Displaced Textures to save performance for where you need to use it.
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October 2020
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Added Object Deformer System
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Deformations are specific for creating a more rock-like mesh from a smooth metaball mesh
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height and slope adjustable deformations
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September 2020
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Object Creation gets it's own dynamic triplaner 5 shader with many features.​
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Object Creation updates the object instantly as you build it.
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August 2020
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Multiple Terrain Functionality
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